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  2. Category:Roblox user templates - Wikipedia

    en.wikipedia.org/wiki/Category:Roblox_user_templates

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  3. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    Rotation formalisms are focused on proper (orientation-preserving) motions of the Euclidean space with one fixed point, that a rotation refers to.Although physical motions with a fixed point are an important case (such as ones described in the center-of-mass frame, or motions of a joint), this approach creates a knowledge about all motions.

  4. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  5. Circular motion - Wikipedia

    en.wikipedia.org/wiki/Circular_motion

    Because the velocity v is tangent to the circular path, no two velocities point in the same direction. Although the object has a constant speed , its direction is always changing. This change in velocity is caused by an acceleration a , whose magnitude is (like that of the velocity) held constant, but whose direction also is always changing.

  6. Hodograph - Wikipedia

    en.wikipedia.org/wiki/Hodograph

    One has to notice that direction are plotted as mentioned in the upper right corner. With the hodograph and thermodynamic diagrams like the tephigram, meteorologists can calculate: Wind shear: The lines uniting the extremities of successive vectors represent the variation in direction and value of the wind in a layer of the atmosphere.

  7. Angular velocity - Wikipedia

    en.wikipedia.org/wiki/Angular_velocity

    In physics, angular velocity (symbol ω or , the lowercase Greek letter omega), also known as the angular frequency vector, [1] is a pseudovector representation of how the angular position or orientation of an object changes with time, i.e. how quickly an object rotates (spins or revolves) around an axis of rotation and how fast the axis itself changes direction.

  8. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    where for every direction in the base space, S n, the fiber over it in the total space, SO(n + 1), is a copy of the fiber space, SO(n), namely the rotations that keep that direction fixed. Thus we can build an n × n rotation matrix by starting with a 2 × 2 matrix, aiming its fixed axis on S 2 (the ordinary sphere in three-dimensional space ...

  9. Polar coordinate system - Wikipedia

    en.wikipedia.org/wiki/Polar_coordinate_system

    the point's direction from the pole relative to the direction of the polar axis, a ray drawn from the pole. The distance from the pole is called the radial coordinate, radial distance or simply radius, and the angle is called the angular coordinate, polar angle, or azimuth. [1] The pole is analogous to the origin in a Cartesian coordinate system.