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Prolog is a logic programming language that has its origins in artificial intelligence, automated theorem proving and computational linguistics. [1] [2] [3]Prolog has its roots in first-order logic, a formal logic, and unlike many other programming languages, Prolog is intended primarily as a declarative programming language: the program is a set of facts and rules, which define relations.
The prologue and epilogue are not a part of the assembly language itself; they represent a convention used by assembly language programmers, and compilers of many higher-level languages. They are fairly rigid, having the same form in each function. Function prologue and epilogue also sometimes contain code for buffer overflow protection.
The AST is represented using Prolog terms and can be used to apply optimizations, to compile such expressions to machine-code, or to directly interpret such statements. As is typical for the relational nature of predicates, these definitions can be used both to parse and generate sentences, and also to check whether a given tree corresponds to ...
In ASP and Datalog, logic programs have only a declarative reading, and their execution is performed by means of a proof procedure or model generator whose behaviour is not meant to be controlled by the programmer. However, in the Prolog family of languages, logic programs also have a procedural interpretation as goal-reduction procedures.
The following Comparison of Prolog implementations provides a reference for the relative feature sets and performance of different implementations of the Prolog computer programming language. A comprehensive discussion of the most significant Prolog systems is presented in an article published in the 50-years of Prolog anniversary issue of the ...
A definite clause grammar (DCG) is a way of expressing grammar, either for natural or formal languages, in a logic programming language such as Prolog. It is closely related to the concept of attribute grammars / affix grammars. DCGs are usually associated with Prolog, but similar languages such as Mercury also include DCGs.
Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.
Visual Prolog, previously known as PDC Prolog and Turbo Prolog, is a strongly typed object-oriented extension of Prolog. It was marketed by Borland as Turbo Prolog (version 1.0 in 1986 and version 2.0 in 1988). It is now developed and marketed by the Danish firm PDC that originally created it.