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  2. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    Obj files support higher-order surfaces using several different kinds of interpolation, such as Taylor and B-splines, [3] although support for those features in third party file readers is far from universal. Obj files also do not support mesh hierarchies or any kind of animation or deformation, such as vertex skinning or mesh morphing.

  3. PLY (file format) - Wikipedia

    en.wikipedia.org/wiki/PLY_(file_format)

    A Ply file starts with the "header" attribute, which specifies the elements of a mesh and their types, followed by the list of elements itself. The elements are usually vertices and faces, but may include other entities such as edges, samples of range maps, and triangle strips. The header of both ASCII and binary files is ASCII text.

  4. OpenCTM - Wikipedia

    en.wikipedia.org/wiki/OpenCTM

    Other application types, such as CAD/CAM tools, usually need to convert the mesh data into a custom mesh format for more efficient data handling. OpenCTM uses a triangle index array to represent the triangle connectivity information , and several arrays for representing vertex data (vertex coordinates, normals , UV coordinates and custom vertex ...

  5. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    The glTF format stores data primarily in JSON. The JSON may also contain blobs of binary data known as buffers, and refer to external files, for storing mesh data, images, etc. [7] The binary .glb format also contains JSON text, but serialized with binary chunk headers to allow blobs to be directly appended to the file.

  6. Art of Illusion - Wikipedia

    en.wikipedia.org/wiki/Art_of_Illusion

    The ClothMaker plugin makes use of the Distortion class. The user selects an object in the scene to convert to a cloth. The user then selects the command to tell Art of Illusion to generate the cloth simulation. An editor window is provided for the user to select various settings.

  7. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    Mesh generation is deceptively difficult: it is easy for humans to see how to create a mesh of a given object, but difficult to program a computer to make good decisions for arbitrary input a priori. There is an infinite variety of geometry found in nature and man-made objects. Many mesh generation researchers were first users of meshes.

  8. Noesis (software) - Wikipedia

    en.wikipedia.org/wiki/Noesis_(software)

    Noesis is software for viewing, converting, and reverse engineering data. Common data types supported by the software include images, 3D models, medical imaging , and animation. [1] Noesis was created and is actively maintained by video game programmer Rich Whitehouse.

  9. CloudCompare - Wikipedia

    en.wikipedia.org/wiki/CloudCompare

    CloudCompare is a 3D point cloud processing software (such as those obtained with a laser scanner).It can also handle triangular meshes and calibrated images. Originally created during a collaboration between Telecom ParisTech and the R&D division of EDF, the CloudCompare project began in 2003 with the PhD of Daniel Girardeau-Montaut on Change detection on 3D geometric data. [2]