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Low fantasy, or intrusion fantasy, is a subgenre of fantasy fiction in which magical events intrude on an otherwise-normal world. [1] [2] The term thus contrasts with high fantasy stories, which take place in fictional worlds that have their own sets of rules and physical laws.
Delusions of grandeur, also known as grandiose delusions (GDs) or expansive delusions, [1] are a subtype of delusion characterized by the extraordinary belief that one is famous, omnipotent, wealthy, or otherwise very powerful or of a high status.
Speculative fiction is an umbrella genre of fiction that encompasses all the subgenres that depart from realism, or strictly imitating everyday reality, [1] instead presenting fantastical, supernatural, futuristic, or other imaginative realms. [2]
Rather than necessarily sharing the digitally and mechanically focused setting of cyberpunk, these derivatives can display other futuristic, or even retrofuturistic, qualities that are drawn from or analogous to cyberpunk: a world built on one particular technology that is extrapolated to a highly sophisticated level (this may even be a ...
Hyperphantasia is the condition of having extremely vivid mental imagery. [1] It is the opposite condition to aphantasia, where mental visual imagery is not present. [2] [3] The experience of hyperphantasia is more common than aphantasia [4] [5] and has been described as being "as vivid as real seeing". [4]
Novels in the low fantasy subgenre of fantasy.The sub-genre concerns magical events which intrude on an otherwise normal world, i.e. real world.Intrusion fantasy places relatively less emphasis on typical elements associated with fantasy, setting a narrative in realistic environments with elements of the fantastical.
Theurgy (/ ˈ θ iː ɜːr dʒ i /; from the Greek θεουργία theourgía), also known as divine magic, is one of two major branches of the magical arts, [1] the other being practical magic or thaumaturgy.
Urban fantasy combines imaginary/unrealistic elements of plot, character, theme, or setting with a largely-familiar world [10] —combining the familiar and the strange. The world does not have to imitate the real world, but can instead be set in a different world or time. [11]