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  2. Chirality (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Chirality_(mathematics)

    An object that is not chiral is said to be achiral. A chiral object and its mirror image are said to be enantiomorphs. The word chirality is derived from the Greek χείρ (cheir), the hand, the most familiar chiral object; the word enantiomorph stems from the Greek ἐναντίος (enantios) 'opposite' + μορφή (morphe) 'form'.

  3. Geometry Dash - Wikipedia

    en.wikipedia.org/wiki/Geometry_Dash

    Geometry Dash Lite is a free version of the game with advertisements and gameplay restrictions. Geometry Dash Lite includes only main levels 1-19, all tower levels, and a few selected levels that are either Featured, Daily, weekly or Event levels but does not offer the option to create levels or play most player-made levels. It also has a ...

  4. Optical illusion - Wikipedia

    en.wikipedia.org/wiki/Optical_illusion

    A familiar phenomenon and example for a physical visual illusion is when mountains appear to be much nearer in clear weather with low humidity than they are.This is because haze is a cue for depth perception, [7] signalling the distance of far-away objects (Aerial perspective).

  5. Games on AOL.com: Free online games, chat with others in real ...

    www.aol.com/games/play/i-play/hidden-object-daily

    Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.

  7. Anamorphosis - Wikipedia

    en.wikipedia.org/wiki/Anamorphosis

    These objects included stairs that always ascend, or cubes where the back meets the front. Such works were popularized by the artist M. C. Escher and the mathematician Roger Penrose. Although referred to as "impossible objects", such objects as the Necker cube and the Penrose triangle can be sculpted in 3-D by using anamorphic illusion. When ...