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Digital media in education refers to an individual's ability to access, analyze, evaluate, and create media content and communication in various forms. [1] This includes the use of multiple digital software applications, devices, and platforms as tools for learning. The integration of digital media in education has been increased over time ...
Cartopedia: The Ultimate World Reference Atlas; Celestia; Google Earth - (proprietary license); Gravit - a free (GPL) Newtonian gravity simulator; KGeography; KStars; NASA World Wind - free software (NASA open source)
the article about bibliographic databases for information about databases giving bibliographic information about finding books and journal articles. Note that "free" or "subscription" can refer both to the availability of the database or of the journal articles included. This has been indicated as precisely as possible in the lists below.
In a larger sense, technology integration can also refer to the use of an integration platform and application programming interface (API) in the management of a school, to integrate disparate SaaS (Software As A Service) applications, databases, and programs used by an educational institution so that their data can be shared in real-time ...
As an example of how confusing this had become Singh and Thurman (2019) [1] identified 46 definitions for online learning. The name 'digital learning' has gained popularity as a way to encompasses the aforementioned concepts and others. The scope of Digital learning is wide, including any teaching strategy or resource that involves technology. [2]
A digital platform is a software-based online infrastructure that facilitates user interactions and transactions.. Digital platforms can act as data aggregators to help users navigate large amounts of information, as is the case with search engines; as matchmakers to enable transactions between users, as is the case with digital marketplaces; or as collaborative tools to support the ...
In recent applications, digital learning platforms have leveraged multimedia instructional design principles to facilitate effective online learning. A prime example includes e-learning platforms that offer users a balanced combination of visual and textual content, segmenting information and enabling user-paced learning.
"Triple-product" business model of digital media platforms. [7]Digital media platforms like YouTube work through a triple-product business model in which platforms provide information and entertainment (infotainment) to the public often at no cost, while simultaneously capturing their attention, and also collecting user data to sell to advertisers. [7]