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Software design usually is directed by goals for the resulting system and involves problem-solving and planning – including both high-level software architecture and low-level component and algorithm design. In terms of the waterfall development process, software design is the activity of following requirements specification and before coding ...
A computer program is useful for another sort of process using the input-process-output model receives inputs from a user or other source, does some computations on the inputs, and returns the results of the computations. [1] In essence the system separates itself from the environment, thus defining both inputs and outputs as one united ...
In computing, input/output (I/O, i/o, or informally io or IO) is the communication between an information processing system, such as a computer, and the outside world, such as another computer system, peripherals, or a human operator. Inputs are the signals or data received by the system and outputs are the signals or data sent from it.
An output state of a system, see state (computer science) Output (economics), the amount of goods and services produced Gross output in economics, the value of net output or GDP plus intermediate consumption; Net output in economics, the gross revenue from production less the value of goods and services; Power (physics) or Work (physics) output ...
The basic study of system design is the understanding of component parts and their subsequent interaction with one another. [ 1 ] Systems design has appeared in a variety of fields, including sustainability, [ 2 ] computer/software architecture, [ 3 ] and sociology.
In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]
A computer can still function without an output device, as is commonly done with servers, where the primary interaction is typically over a data network. A number of protocols exist over serial ports or LAN cables to determine operational status, and to gain control over low-level configuration from a remote location without having a local ...
In computer science, garbage in, garbage out (GIGO) is the concept that flawed, biased or poor quality ("garbage") information or input produces a result or output of similar ("garbage") quality. The adage points to the need to improve data quality in, for example, programming.