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  2. Dragon kill points - Wikipedia

    en.wikipedia.org/wiki/Dragon_kill_points

    DKP systems were first designed for Everquest in 1999 by Thott as part of the creation of a guild called "Afterlife" and named for two dragons, Lady Vox and Lord Nagafen. [1] [2] [3] Since then, it has been adapted for use in other similar online games, in World of Warcraft for example an Avatar named Dragonkiller started its popular use and other programmers designed applications so that the ...

  3. EverQuest II expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II_expansions

    Kingdom of Sky featured a new region to explore, located high above the skies of Norrath, known as the Overrealm. It included a new level cap of 70 for adventurers and artisans, new items and quests, new monsters to fight, alternate ways of advancing the player's character (achievement points) and the ability to increase a guild to level 50.

  4. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    Many wizards see themselves not only as spell casters but also as philosophers, inventors, and scientists, studying a system of natural laws that are for the most part unknown and undiscovered. Once the 3rd edition introduced skills to D&D, wizards' best skills became those that involved either magic or other scholarly or applied knowledge such ...

  5. EverQuest expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_expansions

    Level cap increase from 95 to 100 – the players can achieve a new max level of 100 and set a new standard of gameplay. Slayer System – an ability to gain special rewards and titles for defeating large numbers of foes. Aggro Meter – a new tool to help better manage aggro, displaying it relative to the player's group.

  6. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Supplement I: Greyhawk (1975), an expansion for OD&D, increased the maximum spell level. "Cleric spells were expanded to 7th level and wizards spells to 9th, creating the limits that would be used throughout the AD&D run of the game". [67] Spell levels 1-9 became the standard mechanic for each subsequent edition of Dungeons & Dragons.

  7. Magic systems in games - Wikipedia

    en.wikipedia.org/wiki/Magic_systems_in_games

    A magic point system is the most common method used to regulate and thus limit the number of spells that a magical individual can cast. Such a system gives magic users a specific amount of MP, and each spell causes a specific number of magic points to be consumed upon being cast.

  8. Spelljammer - Wikipedia

    en.wikipedia.org/wiki/Spelljammer

    Shannon Appelcline, in the book Designers & Dragons (2011), highlighted that in 1989 Spelljammer was the first of a host of new campaign settings published by TSR. It was created by Jeff Grubb and "introduced a universe of magical starships traversing the 'crystal spheres' that contained all the earthbound AD&D campaign worlds.

  9. Spell Law - Wikipedia

    en.wikipedia.org/wiki/Spell_Law

    During the character generation process outlined in the companion volume Character Law, a player can purchase "picks" for spell levels from "A" to "E", which can then be used to learn spells up to a certain level — an "A" pick allows only spells up to level 5 to be learned, while an "E" pick allows spells of up to level 25. At each new level ...