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The Lonely Mountain: Lair of Smaug the Dragon is a board game produced in 1985 by Iron Crown Enterprises, designed by Coleman Charlton, which features groups of adventurers, either Dwarves, Elves, Orcs or Men entering Smaug's Lair to capture his treasure before he awakens.
For example, the Dwarves of Moria and the Lonely Mountain use outer names taken from the language of the Men of the north where they lived. [T 16] In reality, Tolkien took the names of 12 of the 13 dwarves – excluding Balin – that he used in The Hobbit from the Old Norse Völuspá, long before the idea of Khuzdul arose.
Thorin is the leader of the Company of Dwarves who aim to reclaim the Lonely Mountain from Smaug the dragon. He is the son of Thráin II, grandson of Thrór, and becomes King of Durin's Folk during their exile from Erebor. Thorin's background is further elaborated in Appendix A of Tolkien's 1955 novel The Return of the King, and in Unfinished ...
[5] [8] The scholar of English literature John M. Bowers notes that the name of the Elven-smith Celebrimbor is the Sindarin for "Silver Hand" and that "because the place was known locally as Dwarf's Hill and honeycombed with abandoned mines, it naturally suggested itself as background for the Lonely Mountain and the Mines of Moria." [9]
The race of Dwarves prefers to live in mountains and caves, settling in places such as Erebor (the Lonely Mountain), the Iron Hills, the Blue Mountains, and Moria (Khazad-dûm) in the Misty Mountains. Aulë the Smith creates Dwarves; he invents the Dwarven language, known as Khuzdul. Dwarves mine and work precious metals throughout the ...
The Dwarves reclaim the Lonely Mountain, and horrify Bilbo by refusing to share the dragon's treasure with the lake-men or the wood-elves. Bilbo finds the Arkenstone of Thrain, the most precious heirloom of Thorin's family, but hides it. Thorin calls his relative Dáin to bring an army of Dwarves.
The dwarves' characteristics of being dispossessed of their ancient homeland at the Lonely Mountain, and living among other groups whilst retaining their own culture are all derived from the medieval image of Jews, [69] [70] whilst their warlike nature stems from accounts in the Hebrew Bible. [69]
The dwarves had adopted the Cirth from the elves by the end of the first age, and made changes to their liking to represent the sounds of Khuzdul. There were two methods known of writing Khuzdul, Angerthas Moria when the dwarves still lived in Khazad-dûm before its fall, and Angerthas Erebor once they fled and further developed the Cirth when ...