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  2. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    A search algorithm is said to be admissible if it is guaranteed to return an optimal solution. If the heuristic function used by A* is admissible, then A* is admissible. An intuitive "proof" of this is as follows: Call a node closed if it has been visited and is not in the open set.

  3. Heuristic (psychology) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(psychology)

    Based on the cue values, it infers which of two alternatives has a higher value on a criterion. [28] Unlike the recognition heuristic, it requires that all alternatives are recognized, and it thus can be applied when the recognition heuristic cannot. For binary cues (where 1 indicates the higher criterion value), the heuristic is defined as:

  4. Heuristic (computer science) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(computer_science)

    In such search problems, a heuristic can be used to try good choices first so that bad paths can be eliminated early (see alpha–beta pruning). In the case of best-first search algorithms, such as A* search, the heuristic improves the algorithm's convergence while maintaining its correctness as long as the heuristic is admissible.

  5. Social heuristics - Wikipedia

    en.wikipedia.org/wiki/Social_heuristics

    The heuristic is used to infer which of two alternatives has the higher value. An agent using the heuristic would search through her social circles in order of their proximity to the self (self, family, friends, and acquaintances), stopping the search as soon as the number of instances of one alternative within a circle exceeds that of the ...

  6. Recognition heuristic - Wikipedia

    en.wikipedia.org/wiki/Recognition_heuristic

    For two alternatives, the heuristic is defined as: [1] [2] [3] If one of two objects is recognized and the other is not, then infer that the recognized object has the higher value with respect to the criterion. The recognition heuristic is part of the "adaptive toolbox" of "fast and frugal" heuristics proposed by Gigerenzer and Goldstein.

  7. Min-conflicts algorithm - Wikipedia

    en.wikipedia.org/wiki/Min-conflicts_algorithm

    [3] [4] Steven Minton and Andy Philips analyzed the neural network algorithm and separated it into two phases: (1) an initial assignment using a greedy algorithm and (2) a conflict minimization phases (later to be called "min-conflicts"). A paper was written and presented at AAAI-90; Philip Laird provided the mathematical analysis of the algorithm.

  8. Incremental heuristic search - Wikipedia

    en.wikipedia.org/wiki/Incremental_heuristic_search

    Incremental search has been studied at least since the late 1960s. Incremental search algorithms reuse information from previous searches to speed up the current search and solve search problems potentially much faster than solving them repeatedly from scratch. [2] Similarly, heuristic search has also been studied at least since the late 1960s.

  9. Best-first search - Wikipedia

    en.wikipedia.org/wiki/Best-first_search

    Best-first search is a class of search algorithms which explores a graph by expanding the most promising node chosen according to a specified rule.. Judea Pearl described best-first search as estimating the promise of node n by a "heuristic evaluation function () which, in general, may depend on the description of n, the description of the goal, the information gathered by the search up to ...