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PlayStation, Windows Racing: Psygnosis: Source code for the PlayStation and Windows versions uploaded by Forest of Illusion. [256] Wipeout Pulse: 2009 2018 PlayStation 2 Racing game: Sony: The PlayStation 2 version contains source code hidden inside a dummy file. [257] The source code is not for the game itself. Wing Commander series: 1990 2011 ...
Source code was released under a commercial license Wintermute Engine: C++: 2010 C-like syntax No 2.5D Windows: The White Chamber, Ghost in the Sheet, Dark Fall: Lost Souls, Face Noir: Donationware, MIT, LGPL: Lite version lacks 3D Actor function World Builder: 1986 No 2D System 3: Lost Crystal: Freeware: WorldForge: C++: 1998 Lua (client ...
ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple. OpenGL and the OpenGL Shading Language; OpenGL ES 3D API for embedded devices.
Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.
GLFW is a small C library that allows the creation and management of windows with OpenGL contexts, making it also possible to use multiple monitors and video modes. It provides access to input from the keyboard, mouse, and joysticks. [ 4 ]
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android , iOS ...
The framework is cross-platform supporting the platforms Microsoft Windows, macOS, Linux, Android, and iOS. The API provided by the framework gives access to the video and sound functions of the host machine through the libraries SDL and OpenGL, or since version 0.10 also OpenGL ES 2 and 3. [3] Fonts can be rendered by the FreeType engine. [4]
Unlike a local game where the inputs of all players are executed instantly in the same simulation or instance of the game, in an online game there are several parallel simulations (one for each player) where the inputs from their respective players are received instantly, while the inputs for the same frame from other players arrive with a certain delay (greater or lesser depending on the ...