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Conan: Hall of Volta (or simply Conan on the box cover and title screen) is a platform game from American developers Eric Robinson and Eric Parker and published by Datasoft in 1984. [2] It is based on the character Conan created by Robert E. Howard. This game was originally written for the Apple II and ported to the Commodore 64 [3] and Atari 8 ...
The first game from the company; [24] an investment strategy game; "a quick (averages 1 and 1/2 hr.) and easy game, useful as a light and friendly evening among other "beer and pretzel" games." [25] Vindicator: 1983: Jimmy Huey H.A.L. Labs Voodoo Castle: 1980: Scott Adams & Alexis Adams Adventure International: Voodoo Island: 1985: Angelsoft ...
This is a list of Apple IIGS games. While backwards compatible for running most Apple II games, the Apple IIGS has a native 16-bit mode with support for graphics, sound, and animation capabilities that surpass the abilities of the earlier Apple II.
The game features a "listening point system" where listening to songs used in the creation of a game character causes the character to grow in strength. [9] There are 50 characters that can be generated, each of which falls into one of five job classes: Soldier, Mage, Archer, Knight, and Monk. Most of the Troopers and their skills are named or ...
It includes features to play live one on one in real time, join teams, listen to the full playlists with Spotify and Apple Music integration, and many advanced customizations. A fourth game and spin-off, SongPop Party, was released on April 2, 2021, as part of the Apple Arcade subscription service.
The game was written in Integer BASIC and was one of the first microcomputer games to be created using multiple programs, requiring floppy disc activation and access mid-game. Prior to this, most games were self-contained, single programs; Odyssey was split into several different programs and took up an entire disk. The game also made use of ...
The Atari 8-bit version was released in late 1983, several months after the Apple original. The game is mostly a direct port from the Apple II using the computer's high resolution graphics (which works in a similar manner to the Apple II's HGR mode) but does not otherwise take advantage of the Atari's advanced features.
Later the game was commercialized and adapted for the Apple II and published by Muse Software in 1981. The premise is that in the distant future of 2002, war was declared hazardous to human health, and now countries settled their differences in a battle arena full of combat robots. As the manual states, "The task set before you is: to program a ...