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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Focused on large open scenes: 64-bit precision of coordinates, support for geo coordinates, round Earth model. Mainly used in enterprise and professional simulators. Unity: C++ [13] 2005 C#, Visual scripting (Bolt) [14] Yes 2D, 2.5D, 3D

  3. Avatar (computing) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(computing)

    To meet the demand for millions of unique, customised avatars, generator tools and services have been created. [60] Many of them, such as the website Picrew, are based around works by original artists. [61] The 2021 Electronic Entertainment Expo featured an avatar creator, to align with its new all-digital nature. [62]

  4. Gregorio (software) - Wikipedia

    en.wikipedia.org/wiki/Gregorio_(software)

    Gregorio is a free and open-source scorewriter computer program especially for Gregorian chant in square notation. Gregorio was adopted by many abbeys and large projects. Gregorio was adopted by many abbeys and large projects.

  5. The Palace (computer program) - Wikipedia

    en.wikipedia.org/wiki/The_Palace_(computer_program)

    The Palace is a computer program to access graphical chat room servers, called palaces, in which users may interact with one another using graphical avatars overlaid on a graphical backdrop. The software concept was originally created by Jim Bumgardner and produced by Time Warner in 1994, and was first opened to the public in November 1995.

  6. Ultima (series) - Wikipedia

    en.wikipedia.org/wiki/Ultima_(series)

    To free them, the Avatar has to travel through several parallel universes looking for a way to undo the spell. Underworld Ascendant , the third in the series, licensed the lore and characters for the Underworld setting, but did not allow use of the Ultima brand. The Avatar has been transported to the Underworld and works with local factions.

  7. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    MakeHuman is a free and open source 3D computer graphics middleware designed for the prototyping of photorealistic humanoids. It is developed by a community of programmers, artists, and academics interested in 3D character modeling .