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  2. Jago Grahak Jago - Wikipedia

    en.wikipedia.org/wiki/Jago_Grahak_Jago

    Jago Grahak Jago (transl. Wake up Customer Wake up) is a consumer awareness program launched in 2005 by the Ministry of Consumer-Government of India.Under this scheme, various channels were created to spread awareness about consumer rights and to put an end to malpractices by merchants.

  3. Consumer education - Wikipedia

    en.wikipedia.org/wiki/Consumer_education

    The outcomes of consumer education include not only the improved understanding of consumer goods and services, but also increased awareness of the consumer's rights in the consumer market and better capability to take actions to improve consumer well-being. [7] Subjects included in consumer education also vary from country to country.

  4. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet's primary products include digital flash cards, matching games, practice electronic assessments, and live quizzes. In 2017, 1 in 2 high school students used Quizlet. [ 4 ] As of December 2021, Quizlet has over 500 million user-generated flashcard sets and more than 60 million active users.

  5. List of flashcard software - Wikipedia

    en.wikipedia.org/wiki/List_of_flashcard_software

    Software Microsoft Windows. macOS. ChromeOS. Linux. Android. iOS (iPhone, iPod Touch, iPad) . BlackBerry. Windows Mobile, Pocket PC Maemo. Web browser J2ME. Palm OS ...

  6. Flashcard - Wikipedia

    en.wikipedia.org/wiki/Flashcard

    A flashcard or flash card is a card bearing information on both sides, usually intended to practice and/or aid memorization. It can be virtual (part of a flashcard software ) or physical. Typically, each flashcard bears a question or definition on one side and an answer or target term on the other.

  7. Brand awareness - Wikipedia

    en.wikipedia.org/wiki/Brand_awareness

    Brand awareness is the extent to which customers are able to recall or recognize a brand under different conditions. [1] Brand awareness is one of two dimensions from brand knowledge, an associative network memory model. [2] It is a key consideration in consumer behavior, advertising management, and brand management. The consumer's ability to ...

  8. Consumer socialization - Wikipedia

    en.wikipedia.org/wiki/Consumer_socialization

    George Moschis and Gilbert A. Churchill Jr posit that mass media, parents, school and peers are all agents of consumer socialization. According to this theory children and young adults learn the rational aspects of consumption from their parents while the mass media teaches them to give social meaning to products; schools teach the importance of economic wisdom and finally peers exercise ...

  9. Leitner system - Wikipedia

    en.wikipedia.org/wiki/Leitner_system

    For example, if this is session 0, boxes 0-2-5-9, 1-3-6-0, 5-7-0-4, and 8-0-3-7 are done because they all contain the number 0. If a reviewed card isn't successful, it moves back to Deck Current. If a reviewed card is successful and the last number of its box matches the current session number, then that card moves to the Retired Deck.