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  2. Video game walkthrough - Wikipedia

    en.wikipedia.org/wiki/Video_game_walkthrough

    A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...

  3. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    FP16 blending can be used as a faster way to render HDR in video games. Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0).

  4. The Surge - Wikipedia

    en.wikipedia.org/wiki/The_Surge

    The game takes place in a dystopian future where mankind has exhausted the world's resources, leading to strained social service and environmental diseases.According to the developers, the game paints a grim portrait of the future where the evolution of technology in relation to society and the environment has led to a decadent era for humanity.

  5. Strategy guide - Wikipedia

    en.wikipedia.org/wiki/Strategy_guide

    The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.

  6. Trauma Center: Under the Knife 2 - Wikipedia

    en.wikipedia.org/wiki/Trauma_Center:_Under_the...

    The player conducts the operation on the touch screen, while the top screen displays the score, time limit, and information from the nurse. Trauma Center: Under the Knife 2 is a video game that combines surgical simulation gameplay with storytelling using non-interactive visual novel-style cutscenes using static scenes, character portraits, and text with rare voice clips.

  7. The Surgeon (video game) - Wikipedia

    en.wikipedia.org/wiki/The_Surgeon_(video_game)

    Macworld reviewed the Macintosh version of The Surgeon; the reviewer is a licensed doctor of medicine. Macworld says that the beginning of the game becomes "boring" after playing it several times, a necessity due to the game's lack of a save function, and due to a patient's death resetting progress in-game, they express that "you find yourself going through the early steps again and again."

  8. After Us (video game) - Wikipedia

    en.wikipedia.org/wiki/After_Us_(video_game)

    Though they enjoyed the visuals, IGN said the game "[leans] heavily on unwieldy platforming and mind-numbing combat". [2] IGN and Game Informer found the themes heavy-handed; [2] [8] however, IGN liked how players could bring some life back to the dead world, [2] and Game Informer praised the game's emotional depth. [8]

  9. Surgeon Simulator - Wikipedia

    en.wikipedia.org/wiki/Surgeon_Simulator

    Surgeon Simulator (formerly Surgeon Simulator 2013) is a surgical simulation video game developed and published by Bossa Studios.The initial version was created by Tom Jackson, Jack Good, Luke Williams and James Broadley in a 48-hour period for the 2013 Global Game Jam; the developers continued and spent 48 days creating a commercial version. [1]