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  2. Asynchronous method invocation - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_method_invocation

    In multithreaded computer programming, asynchronous method invocation (AMI), also known as asynchronous method calls or the asynchronous pattern is a design pattern in which the call site is not blocked while waiting for the called code to finish. Instead, the calling thread is notified when the reply arrives.

  3. Dining philosophers problem - Wikipedia

    en.wikipedia.org/wiki/Dining_philosophers_problem

    Illustration of the dining philosophers problem. Each philosopher has a bowl of spaghetti and can reach two of the forks. In computer science, the dining philosophers problem is an example problem often used in concurrent algorithm design to illustrate synchronization issues and techniques for resolving them.

  4. Activity selection problem - Wikipedia

    en.wikipedia.org/wiki/Activity_selection_problem

    Line 3: Sorts in increasing order of finish times the array of activities by using the finish times stored in the array . This operation can be done in O ( n ⋅ log ⁡ n ) {\displaystyle O(n\cdot \log n)} time, using for example merge sort, heap sort, or quick sort algorithms.

  5. Apollonian gasket - Wikipedia

    en.wikipedia.org/wiki/Apollonian_gasket

    An example of an Apollonian gasket. In mathematics, an Apollonian gasket or Apollonian net is a fractal generated by starting with a triple of circles, each tangent to the other two, and successively filling in more circles, each tangent to another three. It is named after Greek mathematician Apollonius of Perga. [1]

  6. Markov decision process - Wikipedia

    en.wikipedia.org/wiki/Markov_decision_process

    a computable function A which after each time step t generates p(t + 1) from p(t), the current input, and the current state, and; a function G: Φ → α which generates the output at each time step. The states of such an automaton correspond to the states of a "discrete-state discrete-parameter Markov process". [22]

  7. Call stack - Wikipedia

    en.wikipedia.org/wiki/Call_stack

    In computer science, a call stack is a stack data structure that stores information about the active subroutines of a computer program.This type of stack is also known as an execution stack, program stack, control stack, run-time stack, or machine stack, and is often shortened to simply the "stack".

  8. End of interrupt - Wikipedia

    en.wikipedia.org/wiki/End_Of_Interrupt

    An end of interrupt (EOI) is a computing signal sent to a programmable interrupt controller (PIC) to indicate the completion of interrupt processing for a given interrupt. ...

  9. Multi-task learning - Wikipedia

    en.wikipedia.org/wiki/Multi-task_learning

    Multi-task learning (MTL) is a subfield of machine learning in which multiple learning tasks are solved at the same time, while exploiting commonalities and differences across tasks. This can result in improved learning efficiency and prediction accuracy for the task-specific models, when compared to training the models separately.