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It featured additional authentication security that allowed teachers to share and distribute content via a Steam Workshop-type interface but blocks access from students. [145] [146] In-Home Streaming was introduced in May 2014; it allows users to stream games installed on one computer to another on the same home network with low latency. [147]
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Valve Corporation, also known as Valve Software, is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington.It is the developer of the software distribution platform Steam and the game franchises Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead and Dota.
By 2011, Steam controlled between 50% and 70% of the market for downloaded PC games and generated most of Valve's revenue. [18] At a technology conference in Seattle that year, Newell argued that software piracy was best addressed by offering a superior option rather than pursuing anti-piracy technology. He cited Steam's success in Russia ...
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The library parks pass and two other outdoor initiatives were allocated one-time funding of $9.1 million for three years. ... As of last year, each library branch in California had an average of ...
Libraries often band together in consortia for cooperative resource purchasing and sharing. The International Coalition of Library Consortia , or ICOLC , is an informal group of about 150 such consortia from around the world.
The California State Library also funds "California Revealed", a digitization initiative that helps public libraries, archives, museums, historical societies, and other community heritage groups in California preserve and provide online access to materials documenting the state’s history, art, and cultures. [7]