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Super Metroid [a] [b] is a 1994 action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System.It is the third installment in the Metroid series, following the events of the Game Boy game Metroid II: Return of Samus (1991).
Mother Brain (Japanese: マザーブレイン, Hepburn: Mazā Burein) is a fictional character created by Nintendo for the Metroid series. She is one of the most prominent antagonists within the series, serving as the main antagonist of Metroid and Super Metroid. Mother Brain has been killed multiple times by series protagonist Samus Aran.
The Super Metroid Nintendo's Player's Guide describes Samus as 6 ft 3 in (1.91 m) tall and weighs 198 pounds (90 kg) without her Power Suit. [23] Her signature ability to collapse into a ball to travel through tight areas was initially called the Maru Mari, meaning "round ball" in Japanese, and was rechristened as the Morph Ball in Super Metroid.
Metroidvania [a] is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a partial blend of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).
In 2004, Metroid was inducted into GameSpot ' s list of the greatest games of all time. [47] GamesRadar ranked it the fifth best NES game ever made. The staff said that it had aged after the release of Super Metroid but was "fantastic for its time". [48] Metroid ' s ranking of multiple endings entices players to race the game, or speedrunning. [7]
The game's story takes place after the events of Metroid II, and follows Samus as she travels to planet Zebes in an attempt to retrieve an infant Metroid stolen by Ridley. [48] Metroid director Yoshio Sakamoto said at the 2010 Game Developers Conference that he was "very moved" by the ending of Metroid II, which motivated him to create Super ...
Screenshots and short descriptions of other games were also included. As an early published Nintendo work, it featured some errors, including referring to Metroid heroine Samus Aran as a male, and referring to the playable bar in Arkanoid as "Bowse" instead of the proper "Vaus," most likely the result of a translation mistake.
Gameplay in Shadow Complex was inspired by Super Metroid and Castlevania: Symphony of the Night. The gameplay takes many cues from Metroid: the player can move freely throughout the expansive game world, defeating enemies with a variety of weapons, and as they overcome challenges, new abilities and weapons are gained which allow to reach new areas.