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Various moves (creation of positions or figures) are combined to create patterns which are often accompanied by chants. Chinese jump rope combines the skills of hopscotch with some of the patterns from the hand-and-string game cat's cradle. The game began in 7th-century China. In the 1960s, children in the Western hemisphere adapted the game.
This page lists board games, card games, and wargames published in the 1960s. Games released or invented in the 1960s. The Game of Life (1960) Management (1960)
Tetherball. Tetherball is a game where two players use their hands to strike a volleyball which is suspended from a stationary metal pole by a rope or tether. The two players stand on opposite sides of the pole, and each tries to hit the ball one way; one clockwise, and one counterclockwise. The game ends when one player manages to wind the ...
Conker's Bad Fur Day is set in the Fairy Panther King's Kingdom. [11] Windy is the game's main hub with entrances to most other sections: the farm Barn Boys, the poo-filled Sloprano, Heist, the horror-themed Spooky, Bats Tower, and It's War. [12]
Jungle gym. A jungle gym (called a climbing frame in British English) is a piece of playground equipment made of many pieces of material, such as metal pipes or ropes, on which participants can climb, hang, sit, and—in some configurations—slide. Monkey bars are a part of a jungle gym where a user, hanging in the air, swings between evenly ...
Rock paper scissors (also known by several other names and word orders, see § Names) is an intransitive hand game, usually played between two people, in which each player simultaneously forms one of three shapes with an outstretched hand. These shapes are "rock" (a closed fist), "paper" (a flat hand), and "scissors" (a fist with the index ...