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  2. Circle Hough Transform - Wikipedia

    en.wikipedia.org/wiki/Circle_Hough_Transform

    Consider 4 points on a circle in the original image (left). The circle Hough transform is shown in the right. Note that the radius is assumed to be known. For each (x,y) of the four points (white points) in the original image, it can define a circle in the Hough parameter space centered at (x, y) with radius r.

  3. Hough transform - Wikipedia

    en.wikipedia.org/wiki/Hough_transform

    The Hough transform (/ h ĘŚ f /) is a feature extraction technique used in image analysis, computer vision, pattern recognition, and digital image processing. [1] [2] The purpose of the technique is to find imperfect instances of objects within a certain class of shapes by a voting procedure.

  4. Perspective-n-Point - Wikipedia

    en.wikipedia.org/wiki/Perspective-n-Point

    A recent algorithm for solving the problem as well as a solution classification for it is given in the 2003 IEEE Transactions on Pattern Analysis and Machine Intelligence paper by Gao, et al. [6] An open source implementation of Gao's P3P solver can be found in OpenCV's calib3d module in the solvePnP function. [7]

  5. OpenCV - Wikipedia

    en.wikipedia.org/wiki/OpenCV

    The first alpha version of OpenCV was released to the public at the IEEE Conference on Computer Vision and Pattern Recognition in 2000, and five betas were released between 2001 and 2005. The first 1.0 version was released in 2006. A version 1.1 "pre-release" was released in October 2008. The second major release of the OpenCV was in October 2009.

  6. Canny edge detector - Wikipedia

    en.wikipedia.org/wiki/Canny_edge_detector

    The edge direction angle is rounded to one of four angles representing vertical, horizontal, and the two diagonals (0°, 45°, 90°, and 135°). An edge direction falling in each color region will be set to a specific angle value, for instance, θ in [0°, 22.5°] or [157.5°, 180°] maps to 0°.

  7. Affine transformation - Wikipedia

    en.wikipedia.org/wiki/Affine_transformation

    Let X be an affine space over a field k, and V be its associated vector space. An affine transformation is a bijection f from X onto itself that is an affine map; this means that a linear map g from V to V is well defined by the equation () = (); here, as usual, the subtraction of two points denotes the free vector from the second point to the first one, and "well-defined" means that ...

  8. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Lineline_intersection

    Assume that we want to find intersection of two infinite lines in 2-dimensional space, defined as a 1 x + b 1 y + c 1 = 0 and a 2 x + b 2 y + c 2 = 0. We can represent these two lines in line coordinates as U 1 = (a 1, b 1, c 1) and U 2 = (a 2, b 2, c 2). The intersection P′ of two lines is then simply given by [4]

  9. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    Plotting the line from (0,1) to (6,4) showing a plot of grid lines and pixels. All of the derivation for the algorithm is done. One performance issue is the 1/2 factor in the initial value of D. Since all of this is about the sign of the accumulated difference, then everything can be multiplied by 2 with no consequence.