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  2. Total Drivin - Wikipedia

    en.wikipedia.org/wiki/Total_Drivin

    Total Drivin, known as Car & Driver Presents: Grand Tour Racing '98 in North America, Gekisou!!!Grand Racing [a] in Japan and as M6 Turbo Racing in France (as a tie-in to the M6 motoring show), is a 1997 racing video game developed by British company Eutechnyx exclusively for PlayStation, [2] their first release under this name having previously been named Merit Studios.

  3. Play Car Rush Online for Free - AOL.com

    www.aol.com/games/play/masque-publishing/car-rush

    Take your car out for a spin through the city!

  4. Car and Driver (video game) - Wikipedia

    en.wikipedia.org/wiki/Car_and_Driver_(video_game)

    Computer Gaming World praised the game's realism and controls, stating that it "offers more interesting cars than any competing driving software". [2] Power Unlimited gave the game a score of 90% commenting: "Car & Driver was one of the best racing games of its time. Cars and backgrounds looked fantastic and a very high speed could be achieved.

  5. List of racing video games - Wikipedia

    en.wikipedia.org/wiki/List_of_racing_video_games

    Car & Driver Presents: Grand Tour Racing '98: Eutechnyx: Activision: PS1: 1997-09-30 Car and Driver (video game) Lerner Research: Electronic Arts: DOS 1992 Car Town: Cie Games Glu Mobile: FMP, iOS 2010-07-27 Car Wars: Texas Instruments: Texas Instruments: TI-99/4A 1981 Carmageddon: Stainless Games: Sales Curve Interactive, Interplay Productions

  6. Sim racing - Wikipedia

    en.wikipedia.org/wiki/Sim_racing

    Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.

  7. JellyCar - Wikipedia

    en.wikipedia.org/wiki/JellyCar

    JellyCar designer Tim FitzRandolph began developing the game in his spare time at home while working with Disney Interactive Studios. [3] His first version of the game (and a level editor) was created using Microsoft's XNA development tools and released through the Indie Games community on Xbox Live for the Xbox 360 gaming console in February 2008. [4]

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  9. Driving simulator - Wikipedia

    en.wikipedia.org/wiki/Driving_simulator

    It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.