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Pattern blocks were developed, along with a Teacher's Guide to their use, [1] at the Education Development Center in Newton, Massachusetts as part of the Elementary Science Study (ESS) project. [5] The first Trial Edition of the Teacher's Guide states: "Work on Pattern Blocks was begun by Edward Prenowitz in 1963.
Skip counting is a mathematics technique taught as a kind of multiplication in reform mathematics textbooks such as TERC. In older textbooks, this technique is called counting by twos (threes, fours, etc.). In skip counting by twos, a person can count to 10 by only naming every other even number: 2, 4, 6, 8, 10. [1]
The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.
Balloon skewer experiment. A pin or needle is frequently used to pop a balloon. [4] As the needle or pin creates a hole on the balloon surface, the balloon pops. However, if tape is placed on the part where the hole is created, the balloon will not pop since the tape helps reinforce the elastic tension in that area, preventing the edges of the hole pulling away from the center. [5]
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The game was released in Japan and Europe for the PlayStation and Game Boy Color.Both the PlayStation and Game Boy Color versions added additional characters from other Taito games, such as Bubblun from Bubble Symphony, Ptolemy from The Fairyland Story, Chack'n from Chack'n Pop, Hipopo from Liquid Kids, and Drunk from Bubble Bobble.
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Fizz buzz is a group word game for children to teach them about division. [1] Players take turns to count incrementally, replacing any number divisible by three with the word "fizz", and any number divisible by five with the word "buzz", and any number divisible by both three and five with the word "fizzbuzz".