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This section is for Western games that have non-traditional themes or hybrid genres such as Space Western, Sci-fi West, Fantasy Western, Hybrid Western (e.g. Horror Western, Film noir, Martial arts (genre), anthropomorphic animal characters), neo-Western (Contemporary settings/times), Post-apocalyptic West, Weird West (Also can have supernatural, steampunk, superhero themes), among many others.
[a] [3] Like many early games for the system, it is a variation of an existing arcade game, with Outlaw being based on Gun Fight (1975). Upon release, it received positive reviews from Creative Computing, The Space Gamer and the Xenia Daily Gazette. It has since been re-released in various Atari-themed compilation packages.
The ROMs of the game and its sequel were formerly offered by the owner Randel Reiss for free download. In 2021, however, the rights to both games were purchased by Piko Interactive, leding the download links for the ROMs to disappear from Technopop's website [121], but they are still available for free download on Zophar's Domain.
Outlaw is a single-player arcade game by Atari Inc., originally released in 1976. It simulates an Old West fast draw duel between the player and the computer. [3] Outlaw was a response to Gun Fight, released by Midway in North America the year before. [4] [5]
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Wanted (video game) Weird West (video game) West of Loathing; Westbang; Westerado: Double Barreled; Westward (series) Whomp 'Em; Wild Arms 3; Wild Arms 5; The Wild Bunch (video game) Wild Gunman; Wild Guns; The Wild West (video game) Wild West C.O.W.-Boys of Moo Mesa (video game) Wild West Dynasty; Wild West Guns; Wild Wild West: The Steel ...
The game was a global commercial success. In Japan, Western Gun was among the top ten highest-grossing arcade video games of 1976. In the United States, Gun Fight sold 8,600 arcade cabinets and was the third highest-grossing arcade game of 1975, second highest-grossing arcade game of 1976 and fifth highest arcade game of 1977.
Donkey Kong was also significant as not only being the first recognized platform game but also bringing a cute, more fantastical concept that was well-founded in Japanese culture but new to Western regions, compared to prior arcade games. Western audiences became accustomed to this level of abstraction, making later Japanese-made arcade games ...