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  2. Undefined variable - Wikipedia

    en.wikipedia.org/wiki/Undefined_variable

    An undefined variable in the source code of a computer program is a variable that is accessed in the code but has not been declared by that code. [1] In some programming languages, an implicit declaration is provided the first time such a variable is encountered at compile time. In other languages such a usage is considered to be sufficiently ...

  3. C++11 - Wikipedia

    en.wikipedia.org/wiki/C++11

    C++11 is a version of a joint technical standard, ... Val1 is undefined, ... The identifier \u represents a 16-bit Unicode code point; ...

  4. Forward declaration - Wikipedia

    en.wikipedia.org/wiki/Forward_declaration

    C++ generally prohibits forward references, but they are allowed in the special case of class members. Since the member function accessor cannot be compiled until the compiler knows the type of the member variable myValue, it is the compiler's responsibility to remember the definition of accessor until it sees myValue's declaration.

  5. Undefined behavior - Wikipedia

    en.wikipedia.org/wiki/Undefined_behavior

    In C/C++ bitwise shifting a value by a number of bits which is either a negative number or is greater than or equal to the total number of bits in this value results in undefined behavior. The safest way (regardless of compiler vendor) is to always keep the number of bits to shift (the right operand of the << and >> bitwise operators ) within ...

  6. Declaration (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Declaration_(computer...

    In computer programming, a declaration is a language construct specifying identifier properties: it declares a word's (identifier's) meaning. [1] Declarations are most commonly used for functions, variables, constants, and classes, but can also be used for other entities such as enumerations and type definitions. [1]

  7. Unspecified behavior - Wikipedia

    en.wikipedia.org/wiki/Unspecified_behavior

    In the C and C++ languages, such non-portable constructs are generally grouped into three categories: Implementation-defined, unspecified, and undefined behavior. [3] The exact definition of unspecified behavior varies. In C++, it is defined as "behavior, for a well-formed program construct and correct data, that depends on the implementation."

  8. Identifier (computer languages) - Wikipedia

    en.wikipedia.org/wiki/Identifier_(computer...

    In computer programming languages, an identifier is a lexical token (also called a symbol, but not to be confused with the symbol primitive data type) that names the language's entities. Some of the kinds of entities an identifier might denote include variables , data types , labels , subroutines , and modules .

  9. Reference (C++) - Wikipedia

    en.wikipedia.org/wiki/Reference_(C++)

    In the C++ programming language, a reference is a simple reference datatype that is less powerful but safer than the pointer type inherited from C.The name C++ reference may cause confusion, as in computer science a reference is a general concept datatype, with pointers and C++ references being specific reference datatype implementations.