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Mice and Mystics is a fantasy-themed dungeon crawling cooperative board game designed by Jerry Hawthorne and published by Plaid Hat Games in 2012. In the games, the players represent fantasy characters transformed into anthropomorphic mice, on a quest to defeat an evil witch. The game has been praised for its original theme, with player's ...
Pages in category "Dungeon crawler board games" The following 19 pages are in this category, out of 19 total. ... Mice and Mystics; Q. Quest (game) S. Saturnalia ...
David M. Ewalt of Forbes comments: "Count Strahd von Zarovich and Castle Ravenloft — stars of a beloved Dungeons & Dragons setting — make their board game debut. It's like playing fourth edition D&D, but without a dungeon master or most of the rules. Anyone can play, even if they don't know D&D. It's cooperative, challenging and fun". [3]
The game uses the Legend of the Five Rings setting, primarily the nation of Rokugan, which is based on feudal Japan with influences from other East Asian cultures. Legends of Anglerre: Cubicle 7: 2010 Legionnaire: FASA: 1990 Standalone role-playing game for the Renegade Legion universe Lejendary Adventure: Hekaforge Productions: 1999 Created by ...
Dungeon crawler board games (19 P) Dungeons & Dragons board games (13 P) F. Fantasy board wargames (17 P) T. ... Mice and Mystics; Mighty Warriors; Mythgardia; N ...
Switching to a lighter game, in Spyfall, everyone is handed a card with a location on it – things like an airplane, hotel, or circus – except one person, who is the spy and has no idea what ...
Warhammer Quest is a fantasy dungeon, role-playing adventure board game released by Games Workshop in 1995 as the successor to HeroQuest and Advanced HeroQuest, set in its fictional Warhammer Fantasy world. The game focuses upon a group of warriors who join to earn their fame and fortune in the darkest depths of the Old World.
The game is similar to a dungeon crawl from the game D&D, although there is no role-playing involved. Player characters are pre-generated and there are no non-weapon proficiencies. While the quests are pre-determined in a booklet, an empty map framework is included, allowing users to make their own.