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Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...
One key disadvantage of deferred rendering is the inability to handle transparency within the algorithm, although this problem is a generic one in Z-buffered scenes and it tends to be handled by delaying and sorting the rendering of transparent portions of the scene. [6]
Alpha mapping is used when the given object's transparency is not consistent: when the transparency amount is not the same for the entire object and/or when the object is not entirely transparent. If the object has the same level of transparency everywhere, one can either use a solid-color alpha texture or an integer value.
Radioluminescent paint is a self-luminous paint that consists of a small amount of a radioactive isotope (radionuclide) mixed with a radioluminescent phosphor chemical. The radioisotope continually decays, emitting radiation particles which strike molecules of the phosphor, exciting them to emit visible light.
Glow-discharge optical emission spectroscopy (GDOES) is a spectroscopic method for the quantitative analysis of metals and other non-metallic solids. The idea was published and patented in 1968 by Werner Grimm from Hanau, Germany .
A glow discharge is a plasma formed by the passage of electric current through a gas. It is often created by applying a voltage between two electrodes in a glass tube containing a low-pressure gas. When the voltage exceeds a value called the striking voltage , the gas ionization becomes self-sustaining, and the tube glows with a colored light.
Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems. Unlike conventional image compression algorithms, texture compression algorithms are optimized for random access. Texture compression can be applied to reduce memory usage at runtime.
A see-through display or transparent display is an electronic display that allows the user to see what is shown on the screen while still being able to see through it. The main applications of this type of display are in head-up displays , augmented reality systems, digital signage, and general large-scale spatial light modulation .