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Stunt GP is a radio-controlled car racing video game developed by the UK-based studio Team17, released in 2001. It was published by Eon Digital Entertainment for Windows and Dreamcast , and by Titus Software for PlayStation 2 .
Gesture interfaces on mobile and small form-factor devices are often supported by the presence of motion sensors such as inertial measurement units (IMUs). On these devices, gesture sensing relies on users performing movement-based gestures capable of being recognized by these motion sensors.
Battle Engine Aquila; Nintendo's Battle Clash/Metal Combat: Falcon's Revenge; Border Break; Nintendo's Custom Robo series; Chromehounds; Cruise Chaser Blassty; Cyberbots: Full Metal Madness; Cybernator; Daemon X Machina; Earthsiege; Eureka 7 video games; Exteel; Front Mission series, a tactical RPG mecha series; Ghen War; Ghost in the Shell; G ...
In October 1999, Acclaim Entertainment released the Re-Volt Car Editor which allowed players to export and edit, or create new cars for the PC version using 3D studio. [7] The editor was simply discovered in the Acclaim Studios London office and as such was released as an unapproved and unsupported piece of code.
Adding a motion tracker device, one can also map pitch, yaw, roll and XYZ-translations of the hand of the user, (almost) recreating all the gesture and posture performed by the hand of the user in a low cost device. A modern alternative to inertial, optical and magnetic technology is the use of stretch sensors.
Leap Motion, Inc. (formerly OcuSpec Inc.) [1] [2] was an American company, active from 2010 to 2019, that manufactured and marketed a computer hardware sensor device. The device supports hand and finger motions as input, analogous to a mouse, but requires no hand contact or touching.
Stunts was released in 1990 for PCs and was published in the United States by Broderbund. [1] It was Distinctive Software's first game to be published by the company. [7] When looking for distributors in other territories, the game had to be renamed as Broderbund had the rights to the name Stunts. [1]
Only the game engines in this table are developed under an open-source license, which means that the reuse and modification of only the code is permitted. As some of the games' content created by the developers (sound, graphics, video and other artwork) is proprietary or restricted in use, the whole games are non-free and restricted in reuse ...