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3% is a Brazilian web television series produced by Netflix and aired in 33 episodes over four seasons between November 2016 and August 2020. Following are lists of seasons and episodes. Following are lists of seasons and episodes.
3% (, pronounced [ˈtɾe(j)s puʁ ˈsẽtu]) is a Brazilian dystopian thriller television series created by Pedro Aguilera, starring João Miguel and Bianca Comparato. [2] Developed from a 2009 independent pilot episode , it is the first Portuguese-language Netflix original series and the second non-English production, after the Spanish ...
Season Episodes Original airing Season premiere Season finale 1 8 May 20, 2012 June 29, 2012 2 13 October 19, 2012 January 25, 2013 3 13 April 19, 2013
MTV was launched on Saturday, August 1, 1981, at 12:01 a.m., [6] [7] under the ownership of the Warner-American Express Satellite Entertainment Company. [4]On June 25, 1984, Warner Communications spun-off Nickelodeon, MTV into a new public corporation called MTV Networks.
Good Luck Charlie is an American sitcom that originally aired on Disney Channel from April 4, 2010 to February 16, 2014. The series revolves around Teddy Duncan (Bridgit Mendler), a teenage girl who makes video diaries for her little sister Charlie (Mia Talerico) about her family and life as a teenager. The video diaries are made to help Charlie when she grows up. The series also stars Jason ...
Comedian Bill Maher stated during a 2007 episode of his show Real Time that people should "stop wearing plastic shoes". [73] A 2007 episode of The Daily Show featured comedian Rob Corddry as a reporter satirically following up on that year's lewd conduct arrest of Senator Larry Craig , with Corddry stating that a person wearing Crocs is ...
Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life ' s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint.
The full effects of the industry crash were not felt until 1985. [46] Despite Atari's claim of 1 million in worldwide sales of its 2600 game system that year, [ 47 ] recovery was slow. The sales of home video games had dropped from $3.2 billion in 1982 [ 48 ] to $100 million in 1985. [ 49 ]