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The Pragmatic Programmer: From Journeyman to Master is a book about computer programming and software engineering, written by Andrew Hunt and David Thomas and published in October 1999. [1] [2] [3] It is used as a textbook in related university courses. [4] It was the first in a series of books under the label The Pragmatic Bookshelf.
Computer programming or coding is the composition of sequences of ... "Pioneering Women in Computer Science" (PDF). ... From Journeyman to Master, Amsterdam: ...
It teaches fundamental principles of computer programming, including recursion, abstraction, modularity, and programming language design and implementation. MIT Press published the first edition in 1984, and the second edition in 1996. It was formerly used as the textbook for MIT's introductory course in computer science.
The Art of Computer Programming (TAOCP) is a comprehensive monograph written by the computer scientist Donald Knuth presenting programming algorithms and their analysis. Volumes 1–5 are intended to represent the central core of computer programming for sequential machines.
For each kind of data definition, the book explains how to organize the program in principle, thus enabling a programmer who encounters a new form of data to still construct a program systematically. Like Structure and Interpretation of Computer Programs (SICP), HtDP relies on a variant of the programming language Scheme.
Concepts, Techniques, and Models of Computer Programming is a textbook published in 2004 about general computer programming concepts from MIT Press written by Université catholique de Louvain professor Peter Van Roy and Royal Institute of Technology, Sweden professor Seif Haridi.
the first explanation of using a memory dump for debugging a program, which the book called a "post-mortem routine" [2] the first use of the term "assembly" in programming, though with a somewhat different meaning than the modern use of the term [5] Much of the book is dedicated to explaining the library.
A software development methodology is a framework that is used to structure, plan, and control the life cycle of a software product. Common methodologies include waterfall, prototyping, iterative and incremental development, spiral development, agile software development, rapid application development, and extreme programming.