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  2. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    Evolution of the mesh for the human model: A first universal mesh prototype (head only), done in 1999 using makeHead script, was adapted for the early MakeHuman in 2000. The first professional mesh (HM01) for a human model was realized by Enrico Valenza in 2002. A second remarkable mesh (K-Mesh or HM02) was modelled by Kaushik Pal in 2003.

  3. Computational human phantom - Wikipedia

    en.wikipedia.org/wiki/Computational_human_phantom

    Computational human phantoms are models of the human body used in computerized analysis. Since the 1960s, the radiological science community has developed and applied these models for ionizing radiation dosimetry studies. These models have become increasingly accurate with respect to the internal structure of the human body.

  4. Jack (human modeling) - Wikipedia

    en.wikipedia.org/wiki/Jack_(human_modeling)

    The roots of most modern human animation Inverse kinematics systems can be traced to the research and development done for the Jack system. [3] Some of these animation systems include those integrated with Autodesk 's 3ds max , Maya , and proprietary in-house systems used by various animation studios, such as Industrial Light and Magic .

  5. Daz 3D - Wikipedia

    en.wikipedia.org/wiki/DAZ_3D

    Characters: Daz Studio allows users to create highly configurable 3D character models either from scratch or by importing pre-made or self-created assets. Costumes: Using the software, users can also design 3D outfits that have realistic materials, rigging, and real-time movement simulations. Backgrounds: Daz 3D software can also be used to ...

  6. Nadine Social Robot - Wikipedia

    en.wikipedia.org/wiki/Nadine_Social_Robot

    Nadine is a next-generation humanoid robot that is a successor from Eva, [23] a humanoid robot head manufactured by Hanson Robotics in 2008. Eva's software platform was developed at MIRALab, [24] University of Geneva. Eva's head shows very realistic moods and emotions [25] and short term memory.

  7. Computer-generated imagery - Wikipedia

    en.wikipedia.org/wiki/Computer-generated_imagery

    In 2022, the output of state-of-the-art text-to-image models—such as OpenAI's DALL-E 2, Google Brain's Imagen, Stability AI's Stable Diffusion, and Midjourney—began to be considered to approach the quality of real photographs and human-drawn art. Text-to-image models are generally latent diffusion models, which combine a language model ...

  8. Virtual human - Wikipedia

    en.wikipedia.org/wiki/Virtual_human

    A virtual crash test dummy. A virtual human (or also known as meta human or digital human) [1] is a software fictional character or human being.Virtual humans have been created as tools and artificial companions in simulation, video games, film production, human factors and ergonomic and usability studies in various industries (aerospace, automobile, machinery, furniture etc.), clothing ...

  9. Crash test dummy - Wikipedia

    en.wikipedia.org/wiki/Crash_test_dummy

    The model is based on a male only, and mimics human tissues and organs. This model is accurate for males in the 50th percentile, and it can not easily relate to three-year-olds when dealing with neck and head injuries, which are responsible for 57 percent of car crash fatalities. [20]