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In August 2014 the source code for the game's X-Ray Engine 1.5.10 became available on GitHub under a non-open-source license. [223] The successor's engine, X-ray 1.6.02, became available too. [ 224 ] [ 225 ] As of October 2019 the xray-16 engine community fork, "OpenXRay", achieved compiling state and support for the two games Call of Pripyat ...
Imaging was achieved by correlating the detected X-ray image with a 64×64 element random mask (1.536 mm pixels). REXIS stored data for each X-ray event to maximize data storage usage and minimize the risk. The pixels were addressed in 64×64 bins and the 0.3–7.5 keV range was covered by five broad bands and 11 narrow line bands. A 24-second ...