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Sonic 1 SMS Remake and Sonic 2 SMS Remake are unofficial remakes of the 8-bit Sonic the Hedgehog and Sonic the Hedgehog 2 Master System games, released in 2019 and 2020 respectively for Microsoft Windows and Android. The remakes feature widescreen gameplay and add new playable characters, levels, and game mechanics from other Sonic games. [34] [35]
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Sonic Mania is a 2017 platform game published by Sega for Nintendo Switch, PlayStation 4, Xbox One, and Windows.Produced in commemoration of the Sonic the Hedgehog series' 25th anniversary, Sonic Mania pays homage to the original Sega Genesis Sonic games, featuring speedy side-scrolling gameplay.
The game became notable after its release for its accuracy to the games, despite not being a ROM hack or modification to an existing Sonic game. [3] Retro Sonic later merged with two other Sonic fangames, Sonic XG and Sonic Nexus, to form Retro Sonic Nexus. [4] In 2009, Sega asked fans for ideas on a game to port to iOS. As a response ...
The idea for Sonic Superstars originated with Sonic Mania (2017), a 2D game developed by Christian Whitehead, PagodaWest Games, and Headcannon. The Sonic series' producer, Sonic Team 's Takashi Iizuka , was surprised by Mania 's success and saw it as confirmation that fans were still interested in the series' "classic" style.
Christian Whitehead, also known as The Taxman, [1] is an Australian video game programmer and designer. [2] He is most recognized for his work creating updated ports of early games in Sega's Sonic the Hedgehog series, as well as being a lead developer of an original game in the series, Sonic Mania.
Green Hill Zone [a] is the first level of the platform game Sonic the Hedgehog, which released for the Sega Genesis in 1991. The level is grassy and lush, with environmental features such as palm trees, vertical loops and cliffs, and is the home of numerous forest animals.
Sonic Rush [a] is a 2005 platform game developed by Sonic Team and Dimps for the Nintendo DS as part of Sega's Sonic the Hedgehog series.It was released on November 15, 2005, in North America, November 18 in the PAL region, and November 23 in Japan, and was the final game in the mainline Sonic series to be produced by Yuji Naka before his departure from Sega.