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  2. Simon (game) - Wikipedia

    en.wikipedia.org/wiki/Simon_(game)

    Simon is an electronic game of short-term memory skill invented by Ralph H. Baer and Howard J. Morrison, working for toy design firm Marvin Glass and Associates, [1] with software programming by Lenny Cope. The device creates a series of tones and lights and requires a user to repeat the sequence.

  3. Recall (memory) - Wikipedia

    en.wikipedia.org/wiki/Recall_(memory)

    Another fairly accurate portrayal of memory disturbances is the non-human character Dory in Finding Nemo (2003). This fish, like Leonard, shows memory problems faced by most amnesics where she forgets names, has difficulty storing and recalling information, and often forgets what she is doing, or why she is doing something.

  4. Memorization - Wikipedia

    en.wikipedia.org/wiki/Memorization

    Memorization (British English: memorisation) is the process of committing something to memory. It is a mental process undertaken in order to store in memory for later recall visual, auditory, or tactical information. The scientific study of memory is part of cognitive neuroscience, an interdisciplinary link between cognitive psychology and ...

  5. Method of loci - Wikipedia

    en.wikipedia.org/wiki/Method_of_loci

    The method of loci is also known as the memory journey, memory palace, journey method, memory spaces, or mind palace technique. This method is a mnemonic device adopted in ancient Roman and Greek rhetorical treatises (in the anonymous Rhetorica ad Herennium , Cicero 's De Oratore , and Quintilian 's Institutio Oratoria ).

  6. Exceptional memory - Wikipedia

    en.wikipedia.org/wiki/Exceptional_memory

    Exceptional memory is the ability to have accurate and detailed recall in a variety of ways, including hyperthymesia, eidetic memory, synesthesia, and emotional memory. Exceptional memory is also prevalent in those with savant syndrome and mnemonists .

  7. Mnemonic - Wikipedia

    en.wikipedia.org/wiki/Mnemonic

    Knuckle mnemonic for the number of days in each month of the Gregorian calendar.Each knuckle represents a 31-day month. A mnemonic device (/ n ə ˈ m ɒ n ɪ k / nə-MON-ik) [1] or memory device is any learning technique that aids information retention or retrieval in the human memory, often by associating the information with something that is easier to remember.