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  2. File:Simple light cone diagram.svg - Wikipedia

    en.wikipedia.org/wiki/File:Simple_light_cone...

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  3. 3D Topicscape - Wikipedia

    en.wikipedia.org/wiki/3D_Topicscape

    3D Topicscape is a Personal information manager that provides a template loosely based on mind-mapping or concept mapping. It presents the mind map as a 3D scene [1] where each node is a cone (or pyramid, or variation on such a shape). It can also display in a 2D format.

  4. File:Full Cone NAT.svg - Wikipedia

    en.wikipedia.org/wiki/File:Full_Cone_NAT.svg

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  5. Cone - Wikipedia

    en.wikipedia.org/wiki/Cone

    In the case of lines, the cone extends infinitely far in both directions from the apex, in which case it is sometimes called a double cone. Either half of a double cone on one side of the apex is called a nappe. The axis of a cone is the straight line passing through the apex about which the base (and the whole cone) has a circular symmetry.

  6. Net (polyhedron) - Wikipedia

    en.wikipedia.org/wiki/Net_(polyhedron)

    In geometry, a net of a polyhedron is an arrangement of non-overlapping edge-joined polygons in the plane which can be folded (along edges) to become the faces of the polyhedron. Polyhedral nets are a useful aid to the study of polyhedra and solid geometry in general, as they allow for physical models of polyhedra to be constructed from ...

  7. Wire-frame model - Wikipedia

    en.wikipedia.org/wiki/Wire-frame_model

    In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.

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  9. Cone (category theory) - Wikipedia

    en.wikipedia.org/wiki/Cone_(category_theory)

    In similar vein, writing down the definition of a natural map from a constant functor Δ(N) to F yields the same diagram as the above. As one might expect, a morphism from a cone (N, ψ) to a cone (L, φ) is just a morphism N → L such that all the "obvious" diagrams commute (see the first diagram in the next section).