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  2. Kindle Direct Publishing - Wikipedia

    en.wikipedia.org/wiki/Kindle_Direct_Publishing

    Kindle Direct Publishing is Amazon.com's e-book publishing platform launched in November 2007, concurrently with the first Amazon Kindle device. Originally called Digital Text Platform, the platform allows authors and publishers to publish their books to the Amazon Kindle Store .

  3. Amazon Publishing - Wikipedia

    en.wikipedia.org/wiki/Amazon_Publishing

    During the 1999 Christmas season, Amazon leased the rights to a defunct imprint called Weathervane. This was Amazon's first attempt at publishing. [27] The titles included Christmas recipe books and others without much market appeal, they were the "creatures from the black lagoon of the remainder table" according to a former employee James Marcus. [27]

  4. Amazon (company) - Wikipedia

    en.wikipedia.org/wiki/Amazon_(company)

    It publishes books through its publishing arm, Amazon Publishing, ... The first step was the sale of 12 million shares for about $2 billion. [44] On February 26, ...

  5. Self-publishing - Wikipedia

    en.wikipedia.org/wiki/Self-publishing

    In self publishing, authors publish their own book. It is possible for an author to single-handedly carry out the whole process. However increasingly, authors are recognizing that to compete effectively, they need to produce a high quality product, and they are engaging professionals for specific services as needed (such as editors or cover designers). [3]

  6. Category:Amazon Publishing - Wikipedia

    en.wikipedia.org/wiki/Category:Amazon_Publishing

    Articles relating to Amazon Publishing and its imprints. Pages in category "Amazon Publishing" The following 13 pages are in this category, out of 13 total.

  7. Amazon Games - Wikipedia

    en.wikipedia.org/wiki/Amazon_Games

    Amazon first announced that it would create computer games in 2014. [11] Amazon recruited Kim Swift (Portal, who has since left for Microsoft Games Studios), Clint Hocking , and developers who previously worked on System Shock 2. Amazon sought to make games in-between the industry standards of small and large teams making casual and AAA games ...

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