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Rhetorical stance is the position or perspective that a writer or speaker adopts to convey a message to an audience. [ 1 ] It involves choices in tone, style, and language to persuade, inform, entertain, or engage the audience.
Procedural rhetoric or simulation rhetoric [1] is a rhetorical concept that explains how people learn through the authorship of rules and processes. The theory argues that games can make strong claims about how the world works—not simply through words or visuals but through the processes they embody and models they construct.
[41] [42] For example, ludology scholar and game designer Gonzalo Frasca poses that the simulation-nature of computers and video games offers a "natural medium for modeling reality and fiction". [42] Therefore, according to Frasca, video games can take on a new form of digital rhetoric in which reality is mimicked but also created for the ...
In rhetoric, a rhetorical device, persuasive device, or stylistic device is a technique that an author or speaker uses to convey to the listener or reader a meaning with the goal of persuading them towards considering a topic from a perspective, using language designed to encourage or provoke an emotional display of a given perspective or action.
And in early 1993, he was famous enough -- and uncontroversial enough -- to win last-minute, no-questions-asked admittance to the STI, a top-secret development facility for Sega's newest video games. Sega, then the leading video game manufacturer in the U.S. in Europe -- and planning, according to a Wired article that year, to "take over the ...
A fan game is a video game that is created by fans of a certain topic or IP.They are usually based on one, or in some cases several, video game entries or franchises. [1] Many fan games attempt to clone or remake the original game's design, gameplay, and characters, but it is equally common for fans to develop a unique game using another as a template.
Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game designers, with often little to no coding required for simple behaviors. Although initially stigmatized, all-in-one game creation systems have gained some legitimacy with the central role of Unity , Pixel Game Maker MV ...
Rhetorical situation – a term made popular by Lloyd Bitzer; it describes the scenario that contains a speech act, including the considerations (purpose, audience, author/speaker, constraints to name a few) that play a role in how the act is produced and perceived by its audience; the counterargument regarding Bitzer's situation-rhetoric ...