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STL is a file format native to the stereolithography CAD software created by 3D Systems. [3] [4] [5] Chuck Hull, the inventor of stereolithography and 3D Systems’ founder, reports that the file extension is an abbreviation for stereolithography, [6] although it is also referred to as standard triangle language or standard tessellation language.
Use Case: STL format is the oldest and most common format for FDM printing. [3] It is widely used due to its broad compatibility with slicing software and printers. Advantages: High compatibility, simple straightforward representation of geometry. Limitations: Lacks support for color, texture, and material properties. [3]
Texture — Defines a texture that is applied to an object. Material — Defines a material that is applied to an object. TextureMapping — Describes how a texture is mapped to an object. MaterialMapping — Describes how a material is mapped to an object. ImageFilter — Used for post-processing of a rendered image.
Wings 3D is a free and open-source subdivision modeler inspired by Nendo and Mirai from Izware. Wings 3D is named after the winged-edge data structure it uses internally to store coordinate and adjacency data, and is commonly referred to by its users simply as Wings.
Optionally, texture coordinate indices can be used to specify texture coordinates when defining a face. To add a texture coordinate index to a vertex index when defining a face, one must put a slash immediately after the vertex index and then put the texture coordinate index. No spaces are permitted before or after the slash.
Additive manufacturing file format (AMF) is an open standard for describing objects for additive manufacturing processes such as 3D printing.The official ISO/ASTM 52915:2016 [1] [2] standard is an XML-based format designed to allow any computer-aided design software to describe the shape and composition of any 3D object to be fabricated on any 3D printer via a computer-aided manufacturing ...
STL: raw, unstructured triangulated surface No Multi-material support can be achieved by saving one STL mesh per material, which results in multiple files for the same 3D objects. OBJ: vertices, texture mapping, vertex normals and faces No Multi-material support can be easily achieved with the companion file format MTL. 3MF
The KTX 2.0 extension for universal texture compression enables 3D models in the glTF format to be highly compressed and to use natively supported texture formats, reducing file size and boosting rendering speed. [28] Draco is a glTF extension for mesh compression, to compress and decompress 3D meshes, to help reduce the size of 3D files.