Search results
Results From The WOW.Com Content Network
Due to their usefulness, they were later included in several other implementations of the C++ Standard Library (e.g., the GNU Compiler Collection's (GCC) libstdc++ [2] and the Visual C++ (MSVC) standard library). The hash_* class templates were proposed into C++ Technical Report 1 (C++ TR1) and were accepted under names unordered_*. [3]
Libstdc++ uses code derived from SGI STL for the algorithms and containers defined in C++03. Dinkum STL library by P.J. Plauger; The Microsoft STL which ships with Visual C++ is a licensed derivative of Dinkum's STL. Source is available on Github. EASTL, developed by Paul Pedriana at Electronic Arts and published as part of EA Open Source.
Format is a function in Common Lisp that can produce formatted text using a format string similar to the print format string.It provides more functionality than print, allowing the user to output numbers in various formats (including, for instance: hex, binary, octal, roman numerals, and English), apply certain format specifiers only under certain conditions, iterate over data structures ...
string.length() Number of UTF-16 code units: Java (string-length string) Scheme (length string) Common Lisp, ISLISP (count string) Clojure: String.length string: OCaml: size string: Standard ML: length string: Number of Unicode code points Haskell: string.length: Number of UTF-16 code units Objective-C (NSString * only) string.characters.count ...
The std::string type is the main string datatype in standard C++ since 1998, but it was not always part of C++. From C, C++ inherited the convention of using null-terminated strings that are handled by a pointer to their first element, and a library of functions that manipulate such strings.
The C++ Standard Library is based upon conventions introduced by the Standard Template Library (STL), and has been influenced by research in generic programming and developers of the STL such as Alexander Stepanov and Meng Lee. [4] [5] Although the C++ Standard Library and the STL share many features, neither is a strict superset of the other.
Threading Building Blocks provide concurrent unordered maps for C++ which allow concurrent insertion and traversal and are kept in a similar style to the C++11 std::unordered_map interface. Included within are the concurrent unordered multimaps, which allow multiple values to exist for the same key in a concurrent unordered map. [ 12 ]
N is commonly 32. As allocating space for N pointers for each node would be expensive, each node instead contains a bitmap which is N bits long where each bit indicates the presence of a non-nil pointer. This is followed by an array of pointers equal in length to the number of ones in the bitmap (its Hamming weight).