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Libstdc++ uses code derived from SGI STL for the algorithms and containers defined in C++03. Dinkum STL library by P.J. Plauger; The Microsoft STL which ships with Visual C++ is a licensed derivative of Dinkum's STL. Source is available on Github. EASTL, developed by Paul Pedriana at Electronic Arts and published as part of EA Open Source.
Due to their usefulness, they were later included in several other implementations of the C++ Standard Library (e.g., the GNU Compiler Collection's (GCC) libstdc++ [2] and the Visual C++ (MSVC) standard library). The hash_* class templates were proposed into C++ Technical Report 1 (C++ TR1) and were accepted under names unordered_*. [3]
C++11 includes unordered_map in its standard library for storing keys and values of arbitrary types. [52] Go's built-in map implements a hash table in the form of a type. [53] Java programming language includes the HashSet, HashMap, LinkedHashSet, and LinkedHashMap generic collections. [54] Python's built-in dict implements a hash table in the ...
This is the case for tree-based implementations, one representative being the <map> container of C++. [16] The order of enumeration is key-independent and is instead based on the order of insertion. This is the case for the "ordered dictionary" in .NET Framework, the LinkedHashMap of Java and Python. [17] [18] [19] The latter is more common.
The format string syntax and semantics is the same for all of the functions in the printf-like family. Mismatch between the format specifiers and count and type of values can cause a crash or vulnerability. The printf format string is complementary to the scanf format string, which provides formatted input (lexing a.k.a. parsing). Both format ...
N is commonly 32. As allocating space for N pointers for each node would be expensive, each node instead contains a bitmap which is N bits long where each bit indicates the presence of a non-nil pointer. This is followed by an array of pointers equal in length to the number of ones in the bitmap (its Hamming weight).
The C++ Standard Library is based upon conventions introduced by the Standard Template Library (STL), and has been influenced by research in generic programming and developers of the STL such as Alexander Stepanov and Meng Lee. [4] [5] Although the C++ Standard Library and the STL share many features, neither is a strict superset of the other.
Threading Building Blocks provide concurrent unordered maps for C++ which allow concurrent insertion and traversal and are kept in a similar style to the C++11 std::unordered_map interface. Included within are the concurrent unordered multimaps, which allow multiple values to exist for the same key in a concurrent unordered map. [ 12 ]