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  2. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    Formulas involving homogeneous coordinates are often simpler and more symmetric than their Cartesian counterparts. Homogeneous coordinates have a range of applications, including computer graphics and 3D computer vision, where they allow affine transformations and, in general, projective transformations to be easily represented by a matrix.

  3. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    Although a translation is a non-linear transformation in a 2-D or 3-D Euclidean space described by Cartesian coordinates (i.e. it can't be combined with other transformations while preserving commutativity and other properties), it becomes, in a 3-D or 4-D projective space described by homogeneous coordinates, a simple linear transformation (a ...

  4. Camera matrix - Wikipedia

    en.wikipedia.org/wiki/Camera_matrix

    The camera matrix derived in the previous section has a null space which is spanned by the vector = This is also the homogeneous representation of the 3D point which has coordinates (0,0,0), that is, the "camera center" (aka the entrance pupil; the position of the pinhole of a pinhole camera) is at O.

  5. Matrix representation of conic sections - Wikipedia

    en.wikipedia.org/wiki/Matrix_representation_of...

    In mathematics, the matrix representation of conic sections permits the tools of linear algebra to be used in the study of conic sections. It provides easy ways to calculate a conic section's axis , vertices , tangents and the pole and polar relationship between points and lines of the plane determined by the conic.

  6. Essential matrix - Wikipedia

    en.wikipedia.org/wiki/Essential_matrix

    where and ′ are homogeneous representations of the 2D image coordinates and ~ and ~ ′ are proper 3D coordinates but in two different coordinate systems. Another consequence of the normalized cameras is that their respective coordinate systems are related by means of a translation and rotation.

  7. Triangulation (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Triangulation_(computer...

    Not every triangulation method assures invariance, at least not for general types of coordinate transformations. For a homogeneous representation of 3D coordinates, the most general transformation is a projective transformation, represented by a matrix . If the homogeneous coordinates are transformed according to

  8. Plücker coordinates - Wikipedia

    en.wikipedia.org/wiki/Plücker_coordinates

    Furthermore, not all six components can be zero. Thus the Plücker coordinates of L may be considered as homogeneous coordinates of a point in a 5-dimensional projective space, as suggested by the colon notation. To see these facts, let M be the 4×2 matrix with the point coordinates as columns.

  9. Laguerre transformations - Wikipedia

    en.wikipedia.org/wiki/Laguerre_transformations

    It's possible to express the above line coordinates as homogeneous coordinates = [⁡ (+): ⁡ (+)] where is the perpendicular distance of the line from the origin. This representation has numerous advantages: One advantage is that there is no need to break into different cases, such as parallel to the x {\displaystyle x} -axis and non-parallel.