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The futures wheel is a method for graphical visualisation of direct and indirect future consequences of a particular change or development. It was invented by Jerome C. Glenn in 1971, when he was a student at the Antioch Graduate School of Education (now Antioch University New England ).
Consequences is an old parlour game in a similar vein to Mad Libs and the surrealist game exquisite corpse. [ 1 ] Each player is given a sheet of paper, and all are told to write down a word or phrase to fit a description ("an animal"), optionally with some extra words to make the story.
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Similar emotions in the wheel are adjacent to each other. [61] Anger, Anticipation, Joy, and Trust are positive in valence, while Fear, Surprise, Sadness, and Disgust are negative in valence. Anger is classified as a "positive" emotion because it involves "moving toward" a goal, [ 62 ] while surprise is negative because it is a violation of ...
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A bow-tie diagram is a graphic tool used to describe a possible damage process in terms of the mechanisms that may initiate an event in which energy is released, creating possible outcomes, which themselves produce adverse consequences such as injury and damage. The diagram is centred on the (generally unintended) event with credible initiating ...
California officials said late Monday that the U.S. military did not enter the state and release a large flow of water, as President Donald Trump had earlier claimed in the latest back-and-forth ...
1938 radio quiz show Whiz Kids on WHN Radio in New York. Game shows began to appear on radio and television in the late 1930s. The first television game show, Spelling Bee, as well as the first radio game show, Information Please, were both broadcast in 1938; the first major success in the game show genre was Dr. I.Q., a radio quiz show that began in 1939.