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Race After Technology: Abolitionist Tools for the New Jim Code is a 2019 American non-fiction book [1] focusing on a range of ways in which social hierarchies, particularly racism, are embedded in the logical layer of internet-based technologies.
She works on the relationship between innovation and equity, particularly the intersection of race, justice, and technology. Benjamin authored People's Science: Bodies and Rights on the Stem Cell Frontier (2013), Race After Technology: Abolitionist Tools for the New Jim Code (2019), and Viral Justice: How We Grow the World We Want (2022).
The game features new routes and supplemental stories and routes are set after the different endings of the original game, allowing protagonists to spend time with the heroes. [10] A PlayStation 4 release comprising both games, [11] titled Code: Realize − Bouquet of Rainbows [c] was released on August 24, 2017.
Robotech: The Shadow Chronicles was first announced at Anime Expo 2004 as the latest incarnation of the Robotech saga. Unlike previous attempts, the movie was a direct continuation of the original series' last episode. The first teaser trailer debuted one year later at Anime Expo 2005 for the 20th anniversary of Robotech.
Megazone 23 (メガゾーン23, Megazōn Tsū Surī) is a three-part Japanese mecha feature film/original video animation created by Noboru Ishiguro, written by Hiroyuki Hoshiyama and Emu Arii, and directed by Ishiguro, Ichiro Itano, Kenichi Yatagai, and Shinji Aramaki.
The original anime series by Bones was announced during the "Fuji TV Anime Lineup Presentation 2023" on March 22, 2023. [5] It is directed by Motonobu Hori, with Yutaka Izubuchi as chief supervisor and in charge of series composition, Toshizo Nemoto as screenplay writer, Toshihiro Kawamoto as character designer, and Taisei Iwasaki, Yuma ...
Infini-T Force (インフィニティーフォース, Infinitī Fōsu) is a Japanese 3DCG anime series featuring a crossover between characters from Science Ninja Team Gatchaman, Casshan, Hurricane Polymar and Tekkaman: The Space Knight, all series produced by Tatsunoko Production in the 1970s.
Prior to the widespread use of anime, the term Japanimation, a portmanteau of Japan and animation, was prevalent throughout the 1970s and 1980s. In the mid-1980s, the term anime began to supplant Japanimation; [17] in general, the latter term now only appears in period works where it is used to distinguish and identify Japanese animation. [18]