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  2. Jamboard - Wikipedia

    en.wikipedia.org/wiki/Jamboard

    Jamboard, more commonly known as Google Jamboard in this use case, was also available as a service to anyone with a Google account. Once on the landing page, [10] [independent source needed] a user was able to create a 'Jam' where they were able to draw, create shapes, add lines, images, and text. The user could also choose between four pen ...

  3. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. . The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students.

  4. Learning agenda - Wikipedia

    en.wikipedia.org/wiki/Learning_Agenda

    The first documented use of learning agenda appears to be from the early 1960s. Its origins are in the educational and business fields. [8] [9] Often the term learning agenda was employed to describe an individual's path to learning, whether in a classroom or as a manager in a company.

  5. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    Classroom management is the process teachers use to ensure that classroom lessons run smoothly without disruptive behavior from students compromising the delivery of instruction. It includes the prevention of disruptive behavior preemptively, as well as effectively responding to it after it happens.

  6. Agenda (meeting) - Wikipedia

    en.wikipedia.org/wiki/Agenda_(meeting)

    An agenda lists the items of business to be taken up during a meeting or session. [3] It may also be called a "calendar". [4] A meeting agenda may be headed with the date, time and location of the meeting, followed by a series of points outlining the order in which the business is to be conducted.

  7. Just-in-time teaching - Wikipedia

    en.wikipedia.org/wiki/Just-in-time_teaching

    Just-in-time teaching was developed for university level physics instructors in the late 1990s, but its use has since spread to many other academic disciplines. Early work was done in the physics department at Indiana University – Purdue University Indianapolis (IUPUI) in collaboration with physics instructors at Davidson College and the United States Air Force Academy (USAFA). [1]

  8. Mobile phone use in schools - Wikipedia

    en.wikipedia.org/wiki/Mobile_phone_use_in_schools

    In addition to helping develop 21st century skills, mobile phones may provide access to a wide variety of mobile apps useful to both teachers and students in the classroom. [7] Surveys from leading tech experts suggest that there will be both positives and negatives associated with allowing mobile phones in the classroom.

  9. Fishbowl (conversation) - Wikipedia

    en.wikipedia.org/wiki/Fishbowl_(conversation)

    In an open fishbowl, any member of the audience can, at any time, occupy the empty chair and join the fishbowl. When this happens, an existing member of the fishbowl must voluntarily leave the fishbowl and free a chair. The discussion continues with participants frequently entering and leaving the fishbowl.

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