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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience.

  3. Client-side prediction - Wikipedia

    en.wikipedia.org/wiki/Client-side_prediction

    Client-side prediction reduces latency problems, since there no longer will be a delay between input and client-side visual feedback due to network ping times. However, it also introduces a desynchronization of the client and server game states, which needs to be handled to keep the game playable. [ 1 ]

  4. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.Players often infer "bad netcodes" when they experience lag or when their inputs are dropped.

  5. Help:Fixing failed pings - Wikipedia

    en.wikipedia.org/wiki/Help:Fixing_failed_pings

    You might use the following back-to-back edit summaries when doing this operation: 1) Fixing ping; 2) Completing ping fix. Alternatively, for high-traffic pages subject to edit conflicts: copy and then paste the existing section header below the thread → add the person's linked username followed by your signature below the duplicated section ...

  6. Round-trip delay - Wikipedia

    en.wikipedia.org/wiki/Round-trip_delay

    RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination.

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  8. ping (networking utility) - Wikipedia

    en.wikipedia.org/wiki/Ping_(networking_utility)

    Ping operates by means of Internet Control Message Protocol (ICMP) packets. Pinging involves sending an ICMP echo request to the target host and waiting for an ICMP echo reply . The program reports errors, packet loss , and a statistical summary of the results, typically including the minimum, maximum, the mean round-trip times, and standard ...

  9. Fix sending and receiving issues with third-party email apps

    help.aol.com/articles/cant-send-or-receive-email...

    If your third-party email app is having issues connecting, sending, or receiving emails, you may need to reconfigure your account or update the app. Use these steps to identify and fix the source of the problem. Troubleshoot any problems with your account