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  2. Starfall (website) - Wikipedia

    en.wikipedia.org/wiki/Starfall_(website)

    In the intermediate beginning reading level, readers can bring the books they will read to life before they read them. The learner can read about eminent artists and magic tricks . In the advanced beginning reading level, children can read a variety of books, including nonfiction books , bird riddles, Chinese fables , and comics .

  3. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    Cartopedia: The Ultimate World Reference Atlas; Celestia; Google Earth - (proprietary license); Gravit - a free (GPL) Newtonian gravity simulator; KGeography; KStars; NASA World Wind - free software (NASA open source)

  4. BrainPop - Wikipedia

    en.wikipedia.org/wiki/BrainPop

    BrainPop (stylized as BrainPOP) is a group of educational websites founded in 1999 by Avraham Kadar, M.D. and Chanan Kadmon, based in New York City. [1] As of 2024, the websites host over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and ...

  5. Worldreader - Wikipedia

    en.wikipedia.org/wiki/Worldreader

    Worldreader is a 501(c)(3) global nonprofit organization working with partners to get children reading at least 25 books a year with understanding.. Since 2010, Worldreader has supported more than 22 million readers in over 100 countries.

  6. Epic! - Wikipedia

    en.wikipedia.org/wiki/Epic!

    Epic! is an American kids subscription-based reading and learning platform. It offers access to books and videos for targeted at children ages 12 and under. [1] The service can be used on desktop and mobile devices. [2] Epic! was founded in 2013 by Suren Markosian and Kevin Donahue [3] and launched in 2014. [4]

  7. Savivo - Wikipedia

    en.wikipedia.org/wiki/Savivo

    Savivo utilizes various teaching approaches in their apps. Besides using gamification elements to increase the time children play the games, Savivo is a proponent for learning through play. Savivo's approach is structured and uses both dialogue and visual elements to stimulate learning.

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