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Games for Health are games that aim to either promote health or to prevent, diagnose or treat (chronic) diseases. These games, which are generally considered serious games , aim to influence health outcomes by increasing the user's knowledge and changing their behaviors through play.
The original Re-Mission game was released in 2006 as a Microsoft Windows based third-person shooter based in the serious games genre. In Re-Mission, the player controls an RX5-E ("Roxxi") nanobot who is designed to be injected into the human body and fight particular types of cancer and related infections such as non-Hodgkin lymphoma and leukemia, at a cellular level.
An icebreaker is a brief facilitation exercise intended to help members of a group begin the process of working together or forming a team. They are commonly presented as games to "warm up" a group by helping members get to know each other and often focus on sharing personal information such as names or hobbies. [1] Many people dislike ...
The players sit in a circle, with one player sitting in the center of the circle. The player in the center is the "psychiatrist", and the players in the circle are the "patients". Before the game starts, the patients must agree on a common affliction, such as being afraid of the dark, or believing themselves to be a particular film star.
Sahaja meditators scored above control groups for emotional well-being and mental health measures on SF-36 ratings, leading to proposed use for mental illness prevention, although this result could be due to meditators having other characteristics leading to good mental health, such as higher general self care. [25] [26] [27]
One of the first parent/child play therapy approaches developed was Filial Therapy (in the 1960s - see History section above), in which parents are trained to facilitate nondirective play therapy sessions with their own children. Filial therapy has been shown to help children work through trauma and also resolve behavior problems. [106]
Video game rehabilitation is a process of using common video game consoles and methodology to target and improve physical and mental weaknesses through therapeutic processes. Video games are becoming an integral part of occupational therapy practice in acute, rehabilitation, and community settings. [1]
Transmission-based precautions are infection-control precautions in health care, in addition to the so-called "standard precautions". They are the latest routine infection prevention and control practices applied for patients who are known or suspected to be infected or colonized with infectious agents, including certain epidemiologically important pathogens, which require additional control ...