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The Pokémon series is primarily popular among children, and as a result, children more easily bond and grow emotional attachment to their particular Pokémon. Due to a lack of challenge in the series for fans familiar with its gameplay, [1] the series' outdated gameplay formula, [7] and a lack of interest to newer additions to the franchise, the challenge has proved popular with adult fans.
Ruby and Sapphire combined have sold more than any other Game Boy Advance game. [15] First core series games of the franchise to be published by The Pokémon Company, alongside Nintendo, since the establishment of The Pokémon Company in 1998. Does not include every Pokémon from past games unlike most Main Series games. Introduced double battles
Core lock is a turbine engine failure that can happen to aircraft in flight. When an engine is shut down in flight, the design of the engine causes some parts to cool quicker than others. When an engine is shut down in flight, the design of the engine causes some parts to cool quicker than others.
The word core initially referred to a central element of a thing. The term hard-core initially referred to a devoted follower of a movement before being applied to the genre of hardcore punk music in the 1980s. [6] The suffix -core was applied to subgenres of hardcore punk, such as grindcore, thrashcore, metalcore, and deathcore. This usage ...
[7] [8] One of Game Freak's first games was the Nintendo Entertainment System action and puzzle game Quinty, which was released in North America as Mendel Palace. Its most popular series, Pokémon —the romanized portmanteau of the Japanese brand Pocket Monsters ( ポケットモンスター , Poketto Monsutā ) [ 9 ] —is published and ...
Mega Evolution was also featured in the TV special Pokémon Origins, which was a re-telling of the original Pokémon Red and Blue games, and included a surprise appearance of Mega Charizard X. The upcoming season of the Pokémon anime series based on these games, titled Pokémon the Series: XY , began airing in Japan on 17 October 2013, and was ...
Core's system allows for the development of up to 32-player multiplayer games and single-player games. Core's game creation system supports modication and combination of built-in game assets, a method which often is referred to as kitbashing, and there are third party tools which makes importing game assets such as wavefront .obj files possible. [4]
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