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  2. Text mode - Wikipedia

    en.wikipedia.org/wiki/Text_mode

    Text mode is a computer display mode in which content is internally represented on a computer screen in terms of characters rather than individual pixels.Typically, the screen consists of a uniform rectangular grid of character cells, each of which contains one of the characters of a character set; at the same time, contrasted to graphics mode or other kinds of computer graphics modes.

  3. VTK - Wikipedia

    en.wikipedia.org/wiki/VTK

    VTK consists of a C++ class library and several interpreted interface layers including Tcl/Tk, Java, and Python.The toolkit is created and supported by the Kitware team. VTK supports a various visualization algorithms including: scalar, vector, tensor, texture, and volumetric methods; and advanced modeling techniques such as: implicit modeling, polygon reduction, mesh smoothing, cutting ...

  4. List of file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_file_formats

    MD2 – MD2: Quake 2 model format; MD3 – MD3: Quake 3 model format; MD5 – MD5: Doom 3 model format; MDX – Blizzard Entertainment's own model format; MESH – New York University(.m) MESH – Meshwork Model (.mesh) MIOBJECT – Mine-Imator object file; MIPARTICLE – Mine-Imator particle file; MIMODEL – Mine-Imator model file; MM3D ...

  5. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    glTF (Graphics Library Transmission Format or GL Transmission Format and formerly known as WebGL Transmissions Format or WebGL TF) is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb . Both .gltf and .glb files may reference external binary and ...

  6. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]

  7. Bathymetric attributed grid - Wikipedia

    en.wikipedia.org/wiki/Bathymetric_Attributed_Grid

    Bathymetric Attributed Grid (BAG) is a file format designed to store and exchange bathymetric data.. The implementation of the format was triggered by the large adoption of gridded bathymetry and the need of transferring the required information about bathymetry and associated uncertainty (i.e., metadata) between processing applications.

  8. Computer Graphics Metafile - Wikipedia

    en.wikipedia.org/wiki/Computer_Graphics_Metafile

    All graphical elements can be specified in a textual source file that can be compiled into a binary file or one of two text representations. CGM provides a means of graphics data interchange for computer representation of 2D graphical information independent from any particular application, system, platform, or device.

  9. PLY (file format) - Wikipedia

    en.wikipedia.org/wiki/PLY_(file_format)

    which identifies the file as a PLY file. The second line indicates which variation of the PLY format this is. It should be one of the following: format ascii 1.0 format binary_little_endian 1.0 format binary_big_endian 1.0 Future versions of the standard will change the revision number at the end - but 1.0 is the only version currently in use.