When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Depth map - Wikipedia

    en.wikipedia.org/wiki/Depth_map

    In 3D computer graphics and computer vision, a depth map is an image or image channel that contains information relating to the distance of the surfaces of scene objects from a viewpoint. The term is related (and may be analogous) to depth buffer , Z-buffer , Z-buffering , and Z-depth . [ 1 ]

  3. Extensible Device Metadata - Wikipedia

    en.wikipedia.org/wiki/Extensible_Device_Metadata

    The metadata types include: depth map, camera pose, point cloud, lens model, image reliability data, and identifying info about the hardware components. This metadata can be used, for instance, to create depth effects such as a bokeh filter, recreate the exact location and position of the camera when the picture was taken, or create 3D data ...

  4. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    A bitmap image holding depth values (either a Z buffer or a W buffer), used for visible surface determination, during rasterization of 3D scenes Depth map A bitmap image or texture map holding depth values. Similar to a height map or displacement map, but usually associated with a projection. Depth value

  5. Depth of field - Wikipedia

    en.wikipedia.org/wiki/Depth_of_field

    The depth of field (DOF) is the distance between the nearest and the farthest objects that are in acceptably sharp focus in an image captured with a camera. See also the closely related depth of focus .

  6. 3D reconstruction from multiple images - Wikipedia

    en.wikipedia.org/wiki/3D_Reconstruction_from...

    Camera calibration will be used to identify where the many meshes created by depth maps can be combined to develop a larger one, providing more than one view for observation. By the stage of Material Application you have a complete 3D mesh, which may be the final goal, but usually you will want to apply the color from the original photographs ...

  7. Z-buffering - Wikipedia

    en.wikipedia.org/wiki/Z-buffering

    A depth buffer, also known as a z-buffer, is a type of data buffer used in computer graphics to represent depth information of objects in 3D space from a particular perspective. The depth is stored as a height map of the scene, the values representing a distance to camera, with 0 being the closest.

  8. AOL Mail

    mail.aol.com/d?reason=invalid_cred

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Stereoscopy - Wikipedia

    en.wikipedia.org/wiki/Stereoscopy

    Stereoscopy creates the impression of three-dimensional depth from a pair of two-dimensional images. [5] Human vision, including the perception of depth, is a complex process, which only begins with the acquisition of visual information taken in through the eyes; much processing ensues within the brain, as it strives to make sense of the raw information.