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  2. Klipper (firmware) - Wikipedia

    en.wikipedia.org/wiki/Klipper_(firmware)

    Klipper is set up on a computer running Linux (such as Raspberry Pi), and in addition, appropriate firmware must be flashed onto the printer's microcontroller. Configuration is done through a text-based configuration file, which allows for customization and control of the printer's behavior. To interact with Klipper, the user needs an interface.

  3. Adaptive mesh refinement - Wikipedia

    en.wikipedia.org/wiki/Adaptive_mesh_refinement

    Adaptive mesh refinement (AMR) changes the spacing of grid points, to change how accurately the solution is known in that region. In the shallow water example, the grid might in general be spaced every few feet—but it could be adaptively refined to have grid points every few inches in places where there are large waves.

  4. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    An algorithm generating a mesh is typically controlled by the above three and other parameters. Some types of computer analysis of a constructed design require an adaptive mesh refinement, which is a mesh made finer (using stronger parameters) in regions where the analysis needs more detail. [1] [2]

  5. Adaptive optics - Wikipedia

    en.wikipedia.org/wiki/Adaptive_optics

    Adaptive optics should not be confused with active optics, which work on a longer timescale to correct the primary mirror geometry. Other methods can achieve resolving power exceeding the limit imposed by atmospheric distortion, such as speckle imaging , aperture synthesis , and lucky imaging , or by moving outside the atmosphere with space ...

  6. Adaptive histogram equalization - Wikipedia

    en.wikipedia.org/wiki/Adaptive_histogram...

    Adaptive histogram equalization (AHE) is a computer image processing technique used to improve contrast in images. It differs from ordinary histogram equalization in the respect that the adaptive method computes several histograms, each corresponding to a distinct section of the image, and uses them to redistribute the lightness values of the image.

  7. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    Mesh generation is deceptively difficult: it is easy for humans to see how to create a mesh of a given object, but difficult to program a computer to make good decisions for arbitrary input a priori. There is an infinite variety of geometry found in nature and man-made objects. Many mesh generation researchers were first users of meshes.

  8. Adaptive tile refresh - Wikipedia

    en.wikipedia.org/wiki/Adaptive_tile_refresh

    This was developed within one week as a recreation of the first level of Nintendo's Super Mario Bros. 3, intended as a realistic prototype of the adaptive tile refresh concept. The team of future id Software employees, still working for Softdisk, then completed the replica of the entire game, which was pitched to Nintendo for licensing for the PC.

  9. hp-FEM - Wikipedia

    en.wikipedia.org/wiki/Hp-FEM

    hp-FEM is a generalization of the finite element method (FEM) for solving partial differential equations numerically based on piecewise-polynomial approximations. hp-FEM originates from the discovery by Barna A. Szabó and Ivo Babuška that the finite element method converges exponentially fast when the mesh is refined using a suitable combination of h-refinements (dividing elements into ...